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Indie Game Project Management with Trello

21st September 2014
management
project
trello

Project management is one of those things that can easily be shrugged away and forgotten about when developing indie games. The temptation is to just leap in and start making without any thought to what the priorities are or how long things are going to take.

This is all well and good when its only one of you working on the project but when you start involving multiple people things get a bit more tricky. It becomes difficult for everyone to know what everyone else is doing or what they should be doing next.

There are lots of tools out there to help with project management such Zoho or Teamwork. I invested quite a few of them but in the end I settled upon Trello.

Trello isn't strictly a project management tool per se rather its more of a flexible organisational tool. You can use it however you want really and it's that flexibility, ease of use and importantly pricing (free) that attracted me towards it for managing my indie game projects.

Projects are split into "Boards":

screenshot_021 Sep. 21 13.48

Within a board you have a number of "Lists" which in turn contain "Cards"

screenshot_022 Sep. 21 13.49

Cards and easily be created, removed and dragged between lists:

drag-drop-trello

The way I use it is to have each list represent a milestone or category and each card represents a single task. When a task is completed it is simply dragged to the "Done" list:

screenshot_024 Sep. 21 14.20

Priority is indicated by the order in the list, the higher the card the higher priority. The person responsible for that task is indicated by who is the "member":

screenshot_025 Sep. 21 14.22

A task using labels I can indicate some important info about a particular task such as it is blocked for example:

screenshot_026 Sep. 21 14.23

Clicking a single card lets you bring up its details which lets you attach files for that task, add a description, checklist, comments and much more:

screenshot_028 Sep. 21 14.24

For me its a really flexible, simple cost effective and (oddly enough) fun way to manage a small indie project.

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