I got bored of revision for my final exam so i decided to play around with my XNAGPUParticles abit more and came up with this thing.
Basically it takes a texture and picks out pixel colours from the texture and maps it onto a large vertex buffer which then is used as the input to my Vetex Texture particle system.
I have made a few adjustments to the way the vertex texture system works, now each particle has its own centre of gravity that it revolves about.
You can grab the new binary: http://www.mikecann.co.uk/Work/XNAGPUParticles_v1-1.zip
As per last time if you wish to see the source please dont hestitate to email me.
One Response to XNAGPUParticles 1.1
Mateusz Kierepka April 30, 2007
So nice samples! I like this!