48hours

Ludum Dare – Hour 31

Well its been quite a while since my last progress report. I have mostly been sleeping (well 4 hours of it anyways).

So progress is coming along nicely STILL no gameplay tho :S

So far you can shoot and destroy the enemies and then collect thier giblets before they become part of the terrain. The idea is that you can then shoot those giblets back at the enemies. Take alook if you are interested:

Oh I just noticed I left some debug sliders on there I was using to try and hone the bloom levels. Have a play with them if you want.

Right. Gameplay.

Ludum Dare – Hour 22

Okay, im starting to get pretty tired. Its not very late (midnight) but I think the lack of sleep last night is catching up with me. Im gonna get a few hours kip now then back up early to start again I think.

As for progress. I have a basic enemy type in, it doesnt do much except bleed, and it doesnt look too good (I really cant draw!) but oh well.

As before I have done a build that you can “play”:

So the next task for me when I wake up is to add some sort of scoring mechanism and ofcourse to add the ability to use the “Enemies as Weapons” :P

Ludum Dare – Hour 6

Progress update. I had a small sleep between 5 and 7 as I was getting pretty sleepy and my body still thought it was night time.

Desprite this im making progress:

It doesnt look like much yet, I have mostly been laying the foundations for later development :)

So far I have the foreground layer in, need the other layers in next then some camera movement, tho Im going to have to get some breakfast soon!

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