boxthing

Boxthing was my second ever creation. Im not sure where the idea for it came from, i think it was just an experiment into reflection and bumpmapping. Many people say they dont like this one, however im kinda partial to it

Used: Lightwave 7.5, Photoshop 7
Download: 1024×768

Thumb

artificial2

Artificial2 is my very first piece of artwork and is the result of a tutorial i followed. At the time i couldnt work out why the bloodcell in the foreground was all squarey, so i decided to make the blood green and call it “artificial” blood. This is where the name for my entire collection of art and games has stemmed from.

Used: Lightwave 7.5, Photoshop 7
Download: 1024×768

Thumb

BumpSpace

This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG.

Over the year i had seen several nice effects and snippits of code, such as Dot3 Bump Mapping, Particle Effects and Bezier Curves. I decided to have a go at these effects and others myself, the result being this application, it isnt a game but rather a demo of some of my programming skills.

Used: Microsoft Visual Studio .NET (DirectX 9c), 3DS Max
Download: BumpSpace-v1.0.zip (3.89Mb)