Mr Nibbles Forever Update

Mr Nibbles Forever Update

Its been a while since a Mr Nibbles Forever update. To be honest I haven’t actually done a whole lot coding wise on the project since the last update. I have been busy on other projects while I searched for an Artist and Audio guy to help on the project. Well im happy to say I have now found a couple of excellent guys to help me out so I have started to do some more work on the project.

Its not ready for a new release yet but for now you can see some of the new pretty art 🙂



Its nice isnt it?

We also have some cool new outfits in the pipeline:




Stay tuned for a playable release soon!

Mr Nibbles Forever – Alpha 7

Mr Nibbles Forever – Alpha 7

Well i’m now 8 weeks into development of Mr Nibbles Forever and I can safely say that the game is now feature complete (this probably should be Beta 1 release then not Apha 7 but oh well :P). I didn’t do a release last week as I had quite a bit of other work on and so there wasn’t all that much progress so I thought I would skip a week.

In this release:


Thats all from my Trello board for the project, the numbers are the amount of time I spent on each one (red is time taken, blue is estimate)

Before I get into some of the details you can see some of the new stuff in this video:

As you can see I have added a couple more particle effects and a new power up, the double jump. This meant changing some of the chunks so the player could not jump out of the world. I also added some “secret” areas that the player cant get to unless they have the double jump.

I have also added fruit to the game and “fruit collection” challenges. I have placed fruit in strategic locations in some of the chunks. These locations are often alternate routes to the normal one and are harder to get to, so you take a risk getting to them. I haven’t decided what to do with the fruit when a challenge isn’t currently active, for now I have just made it so that a fruit is worth 5 nibbles, let me know what you think!

In this release I have also added the Everyplay game recording service. I use this service to record every run in the game, then give the player the option to watch and share it. Hopefully this will encourage social engagement and drive new players to the game and encourage existing players to play more. I introduce this to the player when you complete the first challenge:


If you click watch replay then the Everyplay service starts up:


You can even provide a narration to your video using the front facing camera (click to watch)!


I also added IAP so you can purchase outfits if you don’t have the patience to collect the nibbles and spin the week. There is also high scores in there now for iOS that uses Game Center.

So the game is pretty much done now apart from the missing artwork and audio. I have been speaking to various Artists and audio people for a few weeks now so hopefully things should start to come together by next week.

As usual if you would like to test out the iOS version just shoot me an email: or if you are on Android then join this community.

Mr Nibbles Forever – Alpha 6

Mr Nibbles Forever – Alpha 6

I haven’t posted an update on my new game Mr Nibbles Forever for a couple of weeks not because I haven’t been doing anything (quite the opposite) rather the game has been in a little flux and thus was a little too broken to blog about.

Well if you haven’t seen it in a couple of weeks there has been quite a lot of changes to the meta-game:

There are now several “meta-game” features which I hope will encourage the user to keep playing the game, find new and interesting things, continue to challenge themselves and (if I have done things right) generate some revenue.

I introduce the player to the meta-game by initially giving them a “free gift”:


This is timed mechanic which I borrowed from social games and commonly used to encourage the player to return to the game at some point in the future. In Mr Nibbles Forever it also serves the duel purpose of providing the player with some early “nibbles” which they can then immediately use on the wheel of fortune:




The initial spin of the wheel is hard-coded so that the player will always win an new outfit, that way I can introduce them to the purpose of earning nibbles (to get new outfits):



So now the player has one purpose to play the game, earn nibbles so they can get new outfits. I however wasn’t happy that this was enough, I felt that the game needed another hook to encourage play.

I struggled for hours last week to come up with a way to do this. I really liked the way “Jet Pack Joyride” has missions which encourage you to go back and keep playing so you can complete a mission:


I thought about this however and struggled to think of a way to make that work with Mr Nibble’s simple mechanics, it was just too complex. After a while I had a brainwave, why don’t I just set the player a “challenge” which is similar to a mission but I could change the rules somehow. This way I could keep the player coming back and challenge them to go further without over-complicating things.

Now every now and then the player is given an option to do a “challenge run”:


(ignore the terrible visuals for now, they will change later)

So the player is given an explicit challenge, in this case reach at least 200cm, and they are given a reward. To unlock it they must watch a video but its totally optional, so if they dont want to watch a video and earn some nibbles then they dont have to.

As the player completes challenges new ones are offered but they get harder and harder but at the same time the rewards get greater and greater.


I feel its a neat solution to the problem and I think its compelling enough that players wont mind watching a 15-30 second ad each time.

If the player fails the challenge then they are given the option to retry (by watching another ad):


At the moment there is only one type of challenge; “distance run”, but I hope to have more types before the game launches. Some ideas are “fruit collection” where the player must collect a certain number of special nibbles (that are placed in strategic positions).

In addition to the challenges I have added a highscores button, it doesn’t do much at the moment but I hope to have that up and running this week.

Anyways, thats it for now. As usual if you would like to play the game send me an email: and ill sort you out, or hop on the facebook page for the game:

This week im hoping to get the game feature complete, fix bugs and start getting new audio and art assets in there!