Games

Games are my true passion and over the years I have developed a number of games using a number of languages / tools and platform.

Below are a selection of my most recent.

Mr Nibbles Forever – Out now on Google Play

Mr Nibbles Forever – Out now on Google Play

The title says it all! The game is now finally out on Google Play:

https://play.google.com/store/apps/details?id=uk.co.mikecann.mrnibblesforever

Mr Nibbles 3D Development 09 – Animations

Mr Nibbles 3D Development 09 – Animations

Its been a little while since I have posted about Mr Nibbles 3D progress but we have been making progress slowly but surely. After a few hiccups creating and importing animations from C4D we now finally have Mr Nibbles in the game with mostly the correct animations in place, check out this video to see:

As you can see we have a few different idle animations in there which are randomly picked from when Mr Nibbles isn’t moving. Then when he moves he slowly progresses between a walk, run and roll animations.

There is still a few issues with the roll animation but I hope to fix them soon!

The Three Game Challenge – Part 3 – The Family Jewels

The Three Game Challenge – Part 3 – The Family Jewels

Well this is it! I have completed the third game in my three game prototype challenge. (first game, second game)

The Three Game Challenge – Part 2 – A Cunning Plan

The Three Game Challenge – Part 2 – A Cunning Plan

Another week, another game completed as part of my three prototype games challenge (part one, part three) I set myself at the start of this month.

The Three Game Challenge – Part 1 – Latesha’s Crib

The Three Game Challenge – Part 1 – Latesha’s Crib

Well I have just finished off the first of my three prototype games challenge (part two, part three) that I set myself last week.

Ectoplasm, a Game Made in 24 hours (ish)

Ectoplasm, a Game Made in 24 hours (ish)

Just before leaving Playdemic we had a company-wide ship-it-day. If you haven’t done one of these before they are great and work very similar to game jams like Ludum Dare. Basically you have 24 hours to create something related to the company then you have to present it.

Mr Nibbles

Mr Nibbles

Mr Nibbles was a Web, iOS and Android game I wrote in my evenings and weekends with a Playdemic colleague. We set ourselves a goal of finishing it in 3 weeks, it actually took 5 but I was very proud of the result.

Village Life

Village Life

Village life is a flash-based social game I worked on while at Playdemic. Its incredibly popular and has been played by millions of people.

I was responsible for the underlying client side technology that was used for developing the game.

48 Hours Later

48 Hours Later

48 Hours Later is a game I developed over two days for the Ludum Dare game development competition. Starting from scratch I wrote this short flash based arcade shooter. The game incorporates bloom-like software shaders and destructible terrains.

Gourmet Ranch

Gourmet Ranch

About 6 months ago I joined a new startup called Playdemic as the Lead Flash Developer. I couldn’t say much at the time as we were in stealth mode. As our first product has been out for about a month however, I think its about time I wrote a blog post on the subject.

BlastWave: Lost at Sea

BlastWave: Lost at Sea

FINALLY ITS LIVE!!!! Oh my, it has taken literally months and months to get all the deals sorted but finally now its done and out.

Its Oliver and my latest game. It was supposed to be a quick re-skin of BlastWave, but as usual “quick” was a word that got lost during development as we got excited about it and decided to add more and more features.

The Art by Oliver Pitceathly follows a simmilar style to MonkeyMines. Hope you like it!

8hour Game: Countdown with Neil Haversham

8hour Game: Countdown with Neil Haversham

1 Programmer, 1 Artist, 8hours, surely nothing of any quality can be made in that time? Well there you would be wrong because Michael Cann (www.mikecann.co.uk) and Oliver Pitceathly (www.olip.co.uk) present to you “Countdown with Neil Haversham”:

Monkey Mines

Monkey Mines

Well here it is at last! Finally after almost a month of wheeling and dealing we have at last released Monkey Mines to the world at large.

What is it? Well its a remake of the classic Minesweeper game, but with a few changes. Rather than being top-down we have done it in an isometric fashion. Im not sure how successful this has been as some have reported that it makes the game harder to play being isometric.

Flashteroids is out… finally!

Yep, thats right, its taken me months of hard effort and stress but i have finally done it. Im in two minds about this one, it looks nice and its got quite abit of new tech in it but the gameplay is kinda tricky to pickup due to the 3d nature.

Icy Slicy

Icy Slicy

Well after weeks and weeks of having the game all but finished i have finally sorted out the sponsorship, ironed out the bugs (most of them) and sorted all the artwork. The game is now released and ready to be sliced up by critics on the internet.

Blast Out

Blast Out

Well here is my next flash based offering…

Its called blast out and the idea is its a modern day version of Break Out. You have to bounce the ball around (which you may recognise from Blast Wave ;)) and destroy the terrain to release the particles. You can collect the particles by holding the left mouse to attract them down to your paddle.

Blast Wave

Blast Wave

Heres my latest flash based creation, Blast Wave.

This one was a blast to make, no pun intended, and only took 2 weeks. Hope you all enjoy!

CodeDrop

CodeDrop

Well i have made a decision, instead of starting 10000 projects and never finishing i have decided instead to do some quick projects and shoot them out the door. So the best way to do this i figure is to make flash games.

So here is my first flash game of a few. Its basically a port of a game i did in the first year of uni in DarkBASIC but with some modifications.

Portal 2D – Alpha

Okay this is a very very alpha release of a game that was created for a team project at the final year of university.

The game is a 2D version of Valves up and coming game Portal. You are a scientist in a lab experimentig with the new handhelf portal device that allows you to create portals anywhere that allow you to pass through to the other side. The goal of the game is to solve puzzles and get to the exit in the fastest time possible.

Ronnie o’Sulivans Snooker

Ronnie o’Sulivans Snooker

Ronnie O’Sulivans Snooker is a game that i worked on at rockpool games. It was infact one of my very first games at Rockpool and subsequently one of my very first Java games. I started off only doing the menu system for the game, but in the end i worked on virtually every part of the game including the 3D graphics engine which was written from scratch with no built in 3D API’s to assist with rendering.

The game was a great learning experience and didnt do too badly in the rating achieving about a 7/10.