Just a quick update. After a year of living down in Bunbury Western Australia and working Freelance and on my own projects (see this blog for more) I have decided to re-enter the workforce. Mainly because I was going a little stir crazy being by myself most of the day every day.
I have taken a job 2 hours north in Perth at a company called TheBroth. We mainly work on a mobile and web game called SlotsGalaxy. Its similar sort of work to which I was doing at Playdemic so hopefully my old skills arent too rusty 🙂
Im going to continue to work on my projects such as Mr Nibbles Forever and Post To Tumblr and my (still) unreleased strategy game but obviously time is going to be a little more limited.
I have enjoyed the past year mostly but I think it was time for a change and im looking forward to the next year!
I have had far less time than I would have liked to work on the game this week mainly because it was my birthday over the weekend and quite a bit of time was spent preparing for that.
The little time I did have however was spent on two main things. Firstly the video:
The first thing I worked on was adding a new type of chunk that serves as a sort of tutorial to teach the player to tilt the device to slow Mr Nibbles down or speed him up as this seems to be the biggest sticking point with people regarding the controls.
The hanging spiders force the player to slow down and the sign hopefully shows them they do that by tilting the screen:
I have a bit more work do do on this before its done but I hope it will help teach people the controls, let me know if it works!
Because this chunk acts as a tutorial it needs to go near the start of the level so the second major bit of work this week was to create a “scriptable sequence” that lets me dictate the type of chunk that needs to spawn:
Previously the chunks were randomly selected based on the difficulty which was based on the distance the player had travelled through the game. Now that its scripted its much more controllable but hopefully still leaves a lot of room for the randomness that makes the game replayable.
Other than that there was a host of other small changes in this release:
* Added menus music
* Added options for enabling and disabling sounds and music to the main menu
* Chunks now correctly join together seamlessly
* Added an in game pause button and pause menu
* Added a loading progress bar
* The backyard theme collapsible floor now looks like dirt rather than cage.
* Added unity analytics
* Fixed the chunk testing tool
* Fixed the squeaky sound effects issue
In what appears to be an almost annual event I have decided to move hosting of my blog yet again! Im moving away from the £35 per month hosting of 1&1 because although I like the freedom of having my own box that I can remote into i’m just finding it too expensive for me to justify having it. There are so many Platform as a Service (PaaS) options out there that provide high quality hosting cheaply I thought I would switch over.
Last year Google announced that you can now host WordPress blogs on Google App Engine so I decided to take the plunge and set it up. It turns out that its not actually that hard. The hard part came with the fact that this blog is 10 years old now and contains 426 posts. That means a huge database that is not easy to import into a new provider. Fortunately this post came to my rescue, in the end it only cost me $0.88 in instance backend time to import the whole thing.
So now I have my blog hosted on Google App Engine, I moved all my content over to Google Cloud Storage too so its all hosted on Google’s Edge CDN network for super fast access, nice! I am currently running in the free tier for everything except for the Cloud SQL server which WordPress unfortunately needs so that means i’m paying $11 per month for that. Not bad considering that it used to cost me on 1&1 and I get all the nice Google features such as backups, redundancy and infinite scaling.
At the same time I thought I would tart the site up a little and bought a new theme. This time I went for a theme called Feather from Suitstheme which I rather like! Let me know what you think in the comments.
A professional games developer that just cant stop tinkering with things