GLSL Posts

Hxaria, Infinite Terrain [HaXe, WebGL,dat.GUI]

So I have been working on my “Terraria like Terrain” project “Hxaria” again.

Terrainicles [WebGL & HaXe]

Terrainicles [WebGL & HaXe]

I have been playing with this thing, tweaking it, making changes for weeks. Theres so many different things I want to add. Different options, scenarios, optimisations etc. I decided however just to follow the ‘release early and often’ mantra and get this thing out now.

GPU State Preserving Particle Systems with WebGL & HaXe

GPU State Preserving Particle Systems with WebGL & HaXe

Well this is the post I didnt think was going to happen. I have been struggling for weeks with this little bit of tech, ill explain more about why it has been so difficult in another post. For now however, ill just talk about this sample.