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	<title>MikeCann.co.uk &#187; DirectX9c - MikeCann.co.uk - mikey see, mikey do!</title>
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		<title>BumpSpace &#8212; Spring 2005</title>
		<link>http://mikecann.co.uk/university-projects/bumpspace-spring-2005/</link>
		<comments>http://mikecann.co.uk/university-projects/bumpspace-spring-2005/#comments</comments>
		<pubDate>Sun, 27 Mar 2005 21:59:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[DirectX9c]]></category>
		<category><![CDATA[University Projects]]></category>

		<guid isPermaLink="false">http://www.artificial-studios.co.uk/?p=76</guid>
		<description><![CDATA[This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into [...]]]></description>
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<td><strong><font size="1" face="Verdana, Arial, Helvetica, sans-serif">          </font></strong><font size="1" face="Verdana, Arial, Helvetica, sans-serif">This          was a tech demo I created for one of my final projects in my second year          of university. Due to the severe time restrictions at the end of the term          i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted          of trying to struggle and force a large project into a small time frame          i decided not to do a MMORPG. Over the year i had seen several nice effects          and snippits of code, such as Dot3 Bump Mapping, Particle Effects and          Bezier Curves. I decided to have a go at these effects and others myself,          the result being this application, it isnt a game but rather a demo of          some of my programming skills.</font>  <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong></p>
<p>Used:</strong>          Microsoft Visual Studio .NET (DirectX 9c), 3DS Max <br /><strong>Download:</strong> <a class="BlackBody" href="http://www.mikecann.co.uk/Files/BumpSpace-v1.0.zip">BumpSpace-v1.0.zip</a>          (3.89Mb) </font></td>
<td><img alt="" src="http://www.mikecann.co.uk/Images/Games-Thumbs/bumpspace.gif" /></td>
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		<title>MazeHunt &#8212; Winter 2004</title>
		<link>http://mikecann.co.uk/university-projects/mazehunt-winter-2004/</link>
		<comments>http://mikecann.co.uk/university-projects/mazehunt-winter-2004/#comments</comments>
		<pubDate>Sat, 27 Nov 2004 21:58:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[DirectX9c]]></category>
		<category><![CDATA[University Projects]]></category>

		<guid isPermaLink="false">http://www.artificial-studios.co.uk/?p=75</guid>
		<description><![CDATA[This is another little project i did in the earlier part of my second year at university. It was my second project i ever did in DirectX and as such is rather limited. The theme of the project was maze generation and AI solving. I developed my own algoritm based on square weighting to create [...]]]></description>
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<td><strong><font size="1" face="Verdana, Arial, Helvetica, sans-serif">          </font></strong><font size="1" face="Verdana, Arial, Helvetica, sans-serif">This          is another little project i did in the earlier part of my second year          at university. It was my second project i ever did in DirectX and as such          is rather limited. The theme of the project was maze generation and AI          solving. I developed my own algoritm based on square weighting to create          two bots, one called a hunter bot which will actively hunt the player          down, and a flee bot which will flee from the player.</font>  <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong></p>
<p>Used:</strong>          Microsoft Visual Studio .NET (DirectX 9c), 3DS Max</font> <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong><br />Download:</strong>          <a class="BlackBody" href="http://www.mikecann.co.uk/Files/MazeHunt-1-00.zip">MazeHunt-1-00.zip</a>          (694 KB) </font></td>
<td><img alt="" src="http://www.mikecann.co.uk/Images/Games-Thumbs/mazehunt.gif" /></td>
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		<title>Avatar Creation &#8212; Autumn 2004</title>
		<link>http://mikecann.co.uk/university-projects/avatar-creation-autumn-2004/</link>
		<comments>http://mikecann.co.uk/university-projects/avatar-creation-autumn-2004/#comments</comments>
		<pubDate>Fri, 27 Aug 2004 21:57:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[DirectX9c]]></category>
		<category><![CDATA[University Projects]]></category>

		<guid isPermaLink="false">http://www.artificial-studios.co.uk/?p=74</guid>
		<description><![CDATA[This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG. After much struggleing and pain i had [...]]]></description>
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<td><strong><font size="1" face="Verdana, Arial, Helvetica, sans-serif">          </font></strong><font size="1" face="Verdana, Arial, Helvetica, sans-serif">This          is my first ever project i did in DirectX. It was created again for a          university project at the start of the year in 2004. I had ambitious plans          for a dynamic mesh manipulation application so the user could create their          own personal avatar for a MMORPG. After much struggleing and pain i had          to scale back my plans. Despite this, i still managed to implement a system          of mesh editing using sliders and was extremely proud of it at the time.</font>  <font size="1" face="Verdana, Arial, Helvetica, sans-serif">Using the          &quot;AvatarCreation&quot; executable the user can create thier own custom          avatar and then save it ready for use in the future MMORPG game. Using          the &quot;AvatarView&quot; executeable i was able to demonstrate that          the custom avatar could be loaded and simply animated.  <strong></p>
<p>Used:</strong> Microsoft Visual Studio .NET (DirectX 9c), 3DS          Max <strong><br />Download:</strong> <a class="BlackBody" href="http://www.mikecann.co.uk/Files/Spudman-v1.00.zip">Spudman-v1.00.zip</a>          (694 KB) </font></td>
<td><img alt="" src="http://www.mikecann.co.uk/Images/Games-Thumbs/avatarcreation1.gif" /></td>
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