Over the Christmas period Microsoft were running a promotion to developers; “Publish your apps to the Windows store before the 23rd of December and we will give you some Microsoft store credit”. Well as I had already spent a whole bunch of time learning how to publish natives desktop apps to the Windows Store during the development of Glancer I thought sure, why not capitalize on that.
Yesterday marked the culmination of many months of hard work, we released Mr Nibbles Forever to the Steam store!
Following the launch on mobile last year and the rather disappointing lack of players of the game I had a deep and meaningful discussion with myself and came to the conclusion that the problem wasn’t the game it was my ability to market it correctly.
The game reviewed well and the people that played it seemed to enjoy the game but unfortunately due to both my lack of interest and lack of ability to push the game very hard I was unable to get too many eyeballs on the game.
I decided that what I needed was someone to take all the stuff that I dont like doing, namely the marketing and selling of the game, so I could concentrate on developing the thing.
So I decided to contact a few publishers, one of which (Black Shell Media) decided to publish the game on PC.
The experience with BSM has been great, they have helped me all along the way with design suggestions and VERY helpful pre-launch beta test groups and feedback. Its felt more like a family with other developers regularly meeting on Discord to discuss their game and the games industry in general.
So time will tell now if my strategy of partnering with a publisher was worth it. So far I have really enjoyed the process and not worrying about the marketing too much is definitely something im happy about.
Anyways, if you havent already, now is a great time to checkout Mr Nibbles Forever on Steam: http://store.steampowered.com/app/448050/