LieroXNA Posts

LieroXNA – Digging up the past..

I received a very pleasant email yesterday from a fine chap Michael Lindholm. He was enquiring about my old project LieroXNA and whether I was still working on it. As it sound like some people are still interested in the project Ill copy / pase the email for the record here:

Hi mike 🙂

I have read your blog several times now over the last few months(about LieroXNA) and thought i should just let you know i find your LieroXNA project very interesting 🙂
very impressive work with those particles aswell, very nice work 🙂
infact… not to long ago i was in the IRC channel #XNA and people was talking about “that XNA liero game with all the particles” so apparently you have made an impression on the world 😉 hehe

but the last post seems to be from 2007, are you still working on the project?

Also, One thing that makes me very interested in Liero and XNA related projects is the fact that i am my self working on a Liero3D game in XNA, if you are interested you can find info about it here:
http://liero3d.blogspot.com/

PS: Sorry about my bad spelling (Dyslexia)

take care
/Michael

——- and my reply: ——–

Hi Mike,

Firstly its great to hear from someone who appreciates my work. Im surprised that people know about my old little project. Unfortunately it is a dead project now 🙁

I actually took the game to a high standard, and took it to eidos publishers in Wimbledon to see if they were interested in the game. Unfortunately, despite the backing of my employers Eidos werent interested in an XBLA game not after their other XBLA disasters. From that point on I lost heart in the project, I dont know why but I didnt want to continue it on any more.

Whats worse is I have actually lost everything! I have lost the source code and the binary everything, I cant believe my own stupidity. All I have left is a power point presentation and some screenshots 🙁

lieroxna1lieroxna2

The game play was actually very good fun, we played quite a few 4-man games in the office.

I may pick up the project again some point in the future, but it wont be for profit, it will be for fun.

I just checked out your 3d-liero project and I must say it looks very interesting! How are you doing the 3d destructibility? Voxels with a polygon mapping algorithm? Have you ever heard of voxlap? http://advsys.net/ken/voxlap.htm very interesting project from a while back, was very interested for a while, was thinking of woking on a voxel engine for my university, but decided against it in the end, the complexity is immense.

Well anyways, im starting to ramble, its good to see you continuing on with liero and I wish you best of luck, ill be watching with keen interest.

Mike

Well the result of this is I have been digging around and have found “some” old source code, its not complete, but over the coming weeks im going to take a look at it and see if I can get it in a state where I can post it up here, it would be a shame to let this one rot.

XNALiquids02

Okay well i have been playing around with my particles AGAIN 😛

Project Technology (Deformable Terrains)

Well i got asked a question in a comment on how the terrains work in the LieroXNA project so I thought i would do a quick post on this rather than reply in the comments.

The way the terrains work has changed a few times over the course of development of the project for various reasons mostly related to the incompatabilities of the 360 and my previous methods. I wont go into those previous methods here but if anyone reading this has any questions dont hesitate to ask in a comment or email me. I would also like to say this may not be the most efficient method as I was only getting the terrains up as a proof of concept first then was planning on refining later.