48 Hours Later Posts

Ludum Dare Hour 408 (15 Days later) – Results!

Well the judging is now finally over for the Ludum Dare competition I entered 17 days ago.

So overall I placed #21 which is just outside the top 20. Not bad for a first time entry but I thought I would of done better considering some of the game ranked higher than me but oh well.

I actually game second in one category.. Community? Not entirely sure how I managed that but oh well šŸ˜›

I think I may haveĀ receivedĀ the most number of votes out of any of the games, it certaintly seems like a lot take a look:

Ratings

Inn Fun The Gra Aud Hum Ove Com
3 2 3 2 1 1 3
3 3 3 3 2 1 3 5
2 2 4 3 3 3
4 4 4 5 3 3 4 4
3 4 3 5 3 4 4 5
4 3 5 4 3 3 4 3
4 3 1 4 3 3 2 4
3 2 2 3 3 2 2
4 5 5 5 3 4 4 2
3 3 4 4 4 4 3
3 4 4 4 2 3 4 5
5 5 2 5 3 4 4
3 3 4 5 3 3 3 5
3 5 4 4 3 3 4 4
3 3 3 4 2 2 4 5
3 2 3 4 1 3 3
3 5 3 4 2 3 4 4
3 3 3 4 2 5 3 5
4 3 5 3 2 3 5
3 4 4 5 2 3
2 3 4 4 3 4 4 4
4 5 5 5 4 5 5 4
3 4 3 4 3 4 4 4
3 3 4 4 3 4 4 5
3 3 3 4 3 3 3 5
4 5 4 5 4 4 4 5
4 4 4 5 3 5 4 5
3 2 3 4 2 3 3
3 4 3 4 3 3
3 4 4 5 1 4 3 4
4 4 4 4 3 4 5
3 4 4 5 3 4 4 5
3 3 4 3 2 3 3
3 2 4 3 3 2
4 4 3 5 3 4 4
2 5 3 4 3 1 4 4
3 4 4 5 3 4 4 4
2 3 3 3 2 2 3 4
2 2 4 4 3 2 2
3 4 5 3 3 4 3 3
4 4 5 3 3 4
3 4 5 5 2 3 4 5
3 2 3 4 3 3 3 5
4 4 3 5 3 3 4 5
3 3 2 5 3 4 4
3 3 3 5 2 4 3 4
2 2 3 2 2 1 2
3.17 3.45 3.57 4.09 2.64 3.20 3.43 4.38

So my overall scores in the various categories were:

Innovation: 3.17
Fun: 3.45
Theme: 3.57
Graphics: 4.09
Audio: 2.64
Humor: 3.20
Overall: 3.43
Community: 4.38

The winners in each category are as follows:

Innovation: Switchbreak 4.21
Fun: Invicticide 4.17
Theme: TomBom 4.36
Graphics: NialM 4.63
Audio: Greasemonkey 4.07
Humor: Deps 4.06
Overall: Invicticide 4.07
Community: HybridMind 4.52

Oh well, I enjoyed the competition. Im planning on polishing the game a little more now the competition is over then im going to release it to the wider world.

48 Hours Later – Timelapse & Gameplay Videos

Just made these two videos. One is the timelapse video I took to show my development process and the other is to show off the gameplay for those that cant run flash (Linux) or dont want to actually play the game, just want to see what the fuss is about šŸ˜›

The timelapse was produced using 2300 ish screenshots, one taken every 60 seconds by Chronolapse.

Enjoy:

You can play the game here: http://mikecann.co.uk/ludum-dare/ludum-dare-hour-40-complete/#thegame

Ludum Dare – Hour 40 – COMPLETE!

Okay well its not quite complete, the waves of enemies could do with some more work but I have my mum coming up from London to visit me in 30 mins so im gonna call it quits here.

So, finally it has a name, I have called it “48 Hours Later” šŸ™‚ Its not technically true as I have only had 40 hours to do it, but oh well!

Overall im pretty happy with my first Ludum Dare entry, im very tired right now and have a banging headache, but thats all part of the fun right?

So onto the game. First some shots:


Okay so if you have been following waaaay back my original intention was to make a game with the same sort of art style as World of Goo but with the game mechanics of Boom Stick. I think I have stayed pretty true to that original idea.

Basically you fight against waves of enemies that floatĀ acrossĀ the screen. There are currently only 10 waves, I would have liked more and with more variety but oh well šŸ˜‰

The theme of the competition was “Enemies as Weapons”. I haveĀ incorporatedĀ that theme by having the enemies drop giblets when they die. You then have a certain amount of time to pick up those giblets and fire them back at the enemies. Enemies as weapons!

So as a disclaimer: im sure the game has many bugs and things, I have run out of time to do much in the way of testing andĀ optimising. If you find any bugs however drop a comment I would love to hear about them as I plan to release this to a few flash portals, so would like to get those bugs fixed šŸ˜‰

Anyways enough jibber jabber. A few more shots then the game is below:


EDIT: I have now made a youtube gameplay video and timelapse of development, check em here.

Tools Used:
Adobe Photoshop CS5
Adobe Flash Builder 4
Adobe Flash CS5
SFXR
Chronolapse