Archive for the ‘Art’ Category

Andromeda Software Development – Lifeforce 2007

Wednesday, November 11th, 2009

I know this is now a coupple of years old, but just stumbled accross it.

I have always been into the scene but from a distance, some of the stuff is ameturish, some is a programming marvel (the 4k,32k,64k comps) but this is just plain beautiful. Its a demo (all code) from ASD (look them up on youtube if you want more from them) called Lifeforce, enjoy!

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Particle Playground v1.0.3

Thursday, March 19th, 2009

I made some small heavily requested updates to Particle Playground last night, control C, control V log:

v1.0.3 (18/03/09)
+ Added this new popup at the start
+ Removed system reset on every setting change
+ Added Simulation settings

So far the game has been doing well on Newgrounds with a current score of 3.95 / 5.00 and and average review score of 9.5 / 10 it has managed to win the Daily 4th Place – 03/19/2009 :)

On a related note I came accross this on twitter yesterday: http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ it blew my head, there I thought I was being clever getting 20-40k of particles in 2D and this guy has managed 300k in 3D! Ive already started work dissecting the code so that I can improve PP some ;)

Oh also so far I have been very impressed with some of the pictures being created by people, so far there have been 157 of them! Some highlights include:

Particle Playground

Tuesday, March 17th, 2009

Well this is the release of my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations.

Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy.

I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works.

The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;)

I hope to come back to this project regularly to add new features so stay tuned. For now some of the images I have made with this so far:

Supreme Commander Wallpaper

Monday, March 19th, 2007

Well i have just finished making a massive (4608×2048) duel-screen wallpaper for a thread on the supreme commander forums.

(click for full screen)

Polynate

Monday, August 14th, 2006

I made this one last night while i was messing around. Its a duel-screen piece and took me about 2 hours to complete. I think its need a little more work but it looks okay on my desktop at the moment ;)

Used:
Photoshop
Download: 2864×1024