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>> Reccent Games / Tech Demo's
 

BumpSpace -- Spring 2005

This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG. Over the year i had seen several nice effects and snippits of code, such as Dot3 Bump Mapping, Particle Effects and Bezier Curves. I decided to have a go at these effects and others myself, the result being this application, it isnt a game but rather a demo of some of my programming skills.

Used: Microsoft Visual Studio .NET (DirectX 9c), 3DS Max
Download: BumpSpace-v1.0.zip (3.89Mb)

MazeHunt -- Winter 2004

This is another little project i did in the earlier part of my second year at university. It was my second project i ever did in DirectX and as such is rather limited. The theme of the project was maze generation and AI solving. I developed my own algoritm based on square weighting to create two bots, one called a hunter bot which will actively hunt the player down, and a flee bot which will flee from the player.

Used: Microsoft Visual Studio .NET (DirectX 9c), 3DS Max
Download: MazeHunt-1-00.zip (694 KB)

Avatar Creation -- Autumn 2004

This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG. After much struggleing and pain i had to scale back my plans. Despite this, i still managed to implement a system of mesh editing using sliders and was extremely proud of it at the time.

Using the "AvatarCreation" executable the user can create thier own custom avatar and then save it ready for use in the future MMORPG game. Using the "AvatarView" executeable i was able to demonstrate that the custom avatar could be loaded and simply animated.

Used: Microsoft Visual Studio .NET (DirectX 9c), 3DS Max
Download: Spudman-v1.00.zip (694 KB)



 
 
>> Older Games / Tech Demo's
 

Code Drop V2 -- Summer 2004

CodeDrop came about mainly by accident. I wanted to see if i could create a 2D particle explosion effect. After i discovered how easy this was to do i decided to create a whole game around it!

The game is now in its second version, and has many new improvements over the last, check it out, tell me what you think.

Used: DarkBASIC, PhotoShop 7
Download: CodeDrop-v2.0.zip (16.8Mb)

SnakeZ -- 2003

SnakeZ was created as a project for one of my modules. We were asked to re-create an old game using the newly learnt DarkBASIC programming language. I decided to re-create the classic "Snake" game.

NOTE : I seem to have misplaced the latest version of this game, and hence it is missing several features and sounds. If i find it i will put it up :)

Used: DarkBASIC, PhotoShop 7
Download: SnakeZ-v1.zip (16.9Mb)

DarkPOOL -- 2003

DarkPOOL was created as a project for one of my modules. It was created primarily as a test into the physics of pool. The game is in 3D however the main camera view is directly over the top of the table giving a 2D appearence.

NOTE: Unfortuanately i have lost the latest version of this game and hence it doesnt play as well as it should, the physics worked properly in the full version :) when i find it i will upload it.

Used: DarkBASIC, PhotoShop 7
Download: DarkPool-v1.zip (3.05Mb)

 

 


ŠArtificial Studios 2005
mike.cann@gmail.com