It took me much longer than I had originally expected when I started it back in January but im happy to say that no matter how it performs on the marketplace I feel as if I did it justice. I tried hard not to get fed up towards the end of the project as I tend to and put the hard graft in to get the monetisation and gameplay right.
I missed the deadline for the iOS version today as its still waiting to be approved by Apple but im hoping it wont be too much longer.
After that I plan on doing an Amazon build of the game and perhaps a content pack or two depending if I get more than just a handful of players
The meeting went well, people enjoyed playing the game. It gave me a few ideas for expansions in the future and hinted at some small things which I could implement immediately. So heres a list of the things I managed to fix and implement over the past few weeks, some 40 hours of work:
Oh that reminds me, we also have a new icon for the game designed by Woody:
It looks great in my opinion, he did a stellar job there.
We also have a new company logo for Epic Shrimp:
This one is by my friend and ex-colleague Alan Mac, great work there Alan, even if you did manage to sneak in your little trademark in there (points to anyone who notices).
So the time for the release is almost here. So long as this new beta for the game looks okay then I hope to send some emails out to reporters to give the game a play and hopefully a review then in a week or two I hope to push the game to the store!
As usual if you are interested in testing the game you can use this public beta link: https://play.google.com/apps/testing/uk.co.mikecann.mrnibblesforever or send me an email for the iOS version and ill add you as a beta tester: firstname.lastname@example.org
A professional games developer that just cant stop tinkering with things